Coca-Cola

The Coca-Cola
B2C App

Marketing Units HQ·August 2026
The updated home screen
Event Highlight 01

FIFA World Cup 2026Collect the national teams · the app's peak month

World Cup activity on the home screen
Home screen takeover
Collect the national teams
Collect your team
Prize teaser
Prize reveal
10,937
137% of target
participants, against a goal of 8,000
0.19% of Israeli adults · ≈ 485K at U.S. scale
92,500
+813%
installs in May, versus April
1.6% of Israeli adults · ≈ 4.1M at U.S. scale
38,400
+1,314%
sign-ups - 42% of everyone who installed
0.65% of Israeli adults · ≈ 1.7M at U.S. scale
106,200
+214%
monthly active users at the peak
1.8% of Israeli adults · ≈ 4.7M at U.S. scale
U.S.-scale figures index Israel's ~5.9M adults (18+) against the ~262M U.S. adult population - a 44× factor.
Event Highlight 02

Coca-Cola DinerHangar 11, Tel Aviv · March 25-27

Diner takeover on the home screen
Home screen takeover
Diner registration flow
In-app registration flow
Diner story announcement
Story announcement
16.5K
unique users sent from the app to ticketing
0.28% of Israeli adults · ≈ 730K at U.S. scale
15K
QR scans at the Diner store on site
0.25% of Israeli adults · ≈ 670K at U.S. scale
12.5K
came back into the app after scanning
0.21% of Israeli adults · ≈ 555K at U.S. scale
1.1K
new installs, 91% of them completed sign-up
0.02% of Israeli adults · ≈ 49K at U.S. scale
5.7K
gift-shop purchases following the event
0.10% of Israeli adults · ≈ 253K at U.S. scale
The Shift

From an Entertainment App to a Useful One

Current version
Entertainment and experience
A tool for building brand image and desirability among target audiences - experience, play and excitement.
Updated version
A useful, everyday tool
A practical tool that elevates the drinking experience and shapes consumer behavior. A stronger connection to the product.

The Updated App at a Glance

Home screen
My Drinks area
Event ticket
Engagement meter
App Tour

The Engagement MeterFilling the monthly bottle

The consumer does not see a dry number count - they feel exciting progress
A refreshing cycle - the meter resets on the 1st of every month, creating competition and interest
Curiosity by design - exclusive reward tiers appear locked, pushing consumers to keep going
A range of actions - not just content: code scanning, sharing and games
Engagement meter screen
App Tour

VibezA first: in-app event ticketing

An innovative capability no beverage app in the market offers - buying tickets
to Coca-Cola events end to end, without ever leaving the app
1
Arriving through an opportunity
Winning an opportunity or completing dedicated content leads to the purchase
2
Purchase inside the app
A full ticket-buying experience for brand events
3
A digital wallet for the brand
Tickets live in the personal area with a QR code for entry - the app becomes the key to the event
Coca-Cola Diner ticket in the personal area
App Tour

The Story ExperienceSocial-native content, natively in the app

A new content model for the app: the brand's social feed flows in
on its own, in a format consumers already know
Connected to every social asset
Fully connected to the brand's social channels - one content source, presence everywhere
Content arrives on its own
Everything posted on social appears in the app automatically - zero extra production effort
Rewarded with engagement
Every story view counts toward the user's engagement meter
From broadcast to two-way
Polls, quizzes and votes inside the story turn content into a conversation - and into first-party insight
The story experience on the home screen
App Tour

The "My Drinks" Area

Where digital meets the physical world - the only area where the caps mechanic remains
Buying drinks and redeeming directly at the branded vending machines
Buying Coca-Cola products with convenience-store partners (am:pm / Alonit)
Enter the product code from the purchase - and receive caps as a reward
My Drinks area screen
Coca-Cola

Thank you!

Marketing Units HQ · August 2026