Coca-Cola

The Coca-Cola
B2C App

Marketing Units HQ·August 2026
The updated home screen
Event Highlight 01

FIFA World Cup 2026Collect the national teams · the app's peak month

World Cup activity on the home screen
Home screen takeover
Collect the national teams
Collect your team
Prize teaser
Prize reveal
10,937
137% of target
participants, against a goal of 8,000
92,500
+813%
installs in May, versus April
38,400
+1,314%
sign-ups - 42% of everyone who installed
106,200
+214%
monthly active users at the peak
Event Highlight 02

Coca-Cola DinerHangar 11, Tel Aviv · March 25-27

Diner takeover on the home screen
Home screen takeover
Diner registration flow
In-app registration flow
Diner story announcement
Story announcement
16.5K
unique users sent from the app to ticketing
15K
QR scans at the Diner store on site
12.5K
came back into the app after scanning
1.1K
new installs, 91% of them completed sign-up
5.7K
gift-shop purchases following the event
The Shift

From an Entertainment App to a Useful One

Current version
Entertainment and experience
A tool for building brand image and desirability among target audiences - experience, play and excitement.
Updated version
A useful, everyday tool
A practical tool that elevates the drinking experience and shapes consumer behavior. A stronger connection to the product.

The Updated App at a Glance

Home screen
My Drinks area
Event ticket
Engagement meter
App Tour

The Engagement MeterFilling the monthly bottle

The consumer does not see a dry number count - they feel exciting progress
A refreshing cycle - the meter resets on the 1st of every month, creating competition and interest
Curiosity by design - exclusive reward tiers appear locked, pushing consumers to keep going
A range of actions - not just content: code scanning, sharing and games
Engagement meter screen
App Tour

VibezEvent tickets

Buying tickets to Coca-Cola events inside the app - without ever leaving it
1
Arriving through an opportunity
Winning an opportunity or completing dedicated content leads to the purchase
2
Purchase inside the app
A full ticket-buying experience for brand events
3
Tickets in the personal area
Purchased tickets are stored in the personal area - including a QR code for entry
Coca-Cola Diner ticket in the personal area
App Tour

The Story Experience

The brand's social feed inside the app
Connected to every social asset
Fully connected to the brand's social channels - one content source, presence everywhere
Content arrives on its own
Everything posted on social appears in the app automatically
Rewarded with engagement
Every story view counts toward the user's engagement meter
A live conversation with consumers
Polls, quizzes and votes inside the story - a two-way conversation that deepens the relationship
The story experience on the home screen
App Tour

The "My Drinks" Area

Where digital meets the physical world - the only area where the caps mechanic remains
Buying drinks and redeeming directly at the branded vending machines
Buying Coca-Cola products with convenience-store partners (am:pm / Alonit)
Enter the product code from the purchase - and receive caps as a reward
My Drinks area screen
Coca-Cola

Thank you!

Marketing Units HQ · August 2026